Vacancy Description
This role is based in Madrid and have the option of working at the studio and/or remotely.
Responsibilities
- Create VFX shaders with node-based unreal material editor.
- Create your own assets, textures, PBR materials, simulations, etc. to create outstanding VFX.
- Liaise with art direction to maintain VFX art direction for game.
- Work independently or together with your department, as well as Designers, Artists or Animators to populate the world with VFX.
- Understand and respect the performance limitations of real time environments.
- Work closely with other disciplines of video game development.
- Receive and adapt to feedback well, and share your own feedback in a professional manner.
Qualifications / Skills
- Art-related degree and/or comparable professional experience.
- At least 2 years of experience in video games creating real-time, next generation games and at least 1 shipped...
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