Vacancy Description
About The Role
Role Overview: A Real-Time Unreal Artist for the Built Environment (Architecture, Engineering, and Construction - AEC) is a specialized role that bridges the gap between traditional architectural design and high-end game engine technology. Unlike a traditional arch‑viz artist who produces static renders, a Real‑Time Artist builds interactive, live‑navigable worlds that allow stakeholders to walk through a building before a single brick is laid.
Key Responsibilities Work within a team of artists, producers, and leads, finding ways to improve the process, align on requirements, and adopt a solutions‑based approach to problem‑solving and production. Build out built environment contexts, including people, vehicles, urban surroundings, urban activation (coffee shops, stores, etc), sound layout, and realistic vegetation. Create real‑time assets that are optimised for real‑time experiences. Import and clean up complex geometry from Revit, Rhino, or 3ds Max using pipeli...Ready to Apply?
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