Vacancy Description
Applicants must be currently residing in Japan and possess valid authorization to work in Japan.
Ownership & Rendering
- Drive the creation and optimisation of complex real-time VFX and shader networks to achieve the game's visual goals.
Design, implement, and optimise complex real-time shader networks and materials to support both VFX and general rendering needs (e.g., custom rendering passes, post-effects).
Research and integrate innovative rendering techniques, specialised VFX tools, and procedural methods to push the visual quality bar.
Pipeline Engineering & Optimisation
Develop and maintain robust tools, scripts, and processes that facilitate content creation, focusing on automation and improving team productivity and user experience.
Establish and govern content creation standards and technical speci...
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