Vacancy Description
As a Senior Level Designer, you are the architect of player experience: you build the spaces where every fight, decision, and story moment happens. You think in terms of flow, sightlines, pacing, and risk/reward. You know that a great map is a system as much as it is a place, one that holds up under the weight of dozens of playtests and still surprises players on their hundredth match. You're equally comfortable sketching a rough flow diagram and getting hands-on in engine to block out and test your ideas yourself.
At this stage, you won't just execute a brief, you will help define what good looks like for the team, mentor through example and partner closely with art, tech, and design leadership to make sure the spaces you build serve both gameplay and vision.
Responsibilities
- Take ownership of a map for the full length of the prototype, pushing it from blockout to a polished, art-integrated playable level.
- Design and ...
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