Vacancy Description
We are looking for an experienced engine programmer to join one of our internal engine teams, which is responsible for the core runtime and platform layer of Supercell’s in‑house game engine.
You will be focused primarily on our multi‑platform C++ game engine. You will iterate and integrate improvements to the engine and its subsystems while working alongside coders, designers, and artists from game teams, as well as other core technical teams.
We’re seeking a proactive programmer who collaborates closely with game teams to deliver world‑class mobile games.
Responsibilities
- Develop, maintain, and improve core engine systems used across all our games.
- Design and evolve platform abstractions for iOS, Android, Windows, and macOS.
- Work on runtime systems such as memory management, threading/job systems, asset loading, and performance‑critical infrastructure.
- Collaborate closely with game teams to identify...
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