Vacancy Description
Competitive and commensurate with experience
3 years.
Responsibilities
- Maintaining and extending an in-house web-based 3D rendering engine
- Improving asset pipelines (packaging, deploying and loading data)
- Writing tools to help deploy web-based projects
- Working together with front-end developers for integration with web sites (glue between WASM and JS frontend)
- Extending the engine with custom business logic on a per project basis
Required Skills
- Experience working with character rendering pipelines (materials, lighting, post-processing)
- Thorough knowledge of C++
- Experience writing complex GPU algorithms using shading languages (HLSL)
- Experience with modern graphic APIs (Vulkan, D3D12, Metal, WebGPU)
Shaping The Future Of Work
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