Vacancy Description
Build Pipeline Programmer - Studio Compass (In office, hybrid or remote)
We are looking for a Build Pipeline Programmer. This is a specialised programming role focused on developing and maintaining build pipelines for Unreal Engine-based VR projects. You'll work closely with programming, art, and design teams, as well as central functions like Shared Technology and IT. In this role, you will design, implement, and maintain build pipelines for Unreal Engine projects, optimise build and deployment processes to improve efficiency and reduce turnaround times, identify and resolve pipeline bottlenecks, automate repetitive tasks to streamline development workflows, and provide technical support for build-related issues.
Rundown
- Permanent
- Full time (37.5 hours per week)
- In office OR hybrid OR remote
- Salary is competitive and dependent on experience
Key Responsibilities
- Independently implement...
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